Publishing Pipeline

For Jules
Studio Heritage & Steam Track record Deal preference Why
Vietnam · 6 ppl
Score: high tier
Hyper-casual + multiplayer
No Steam shipping yet
Unity; strong in-house 3D art
 Shipped 50+ games already, many as outsourcing shop
50K+ Mad Squad organic downloads
Zero marketing. Low-end Android FPS niche.
15 yrs game dev / 50+ titles incl. VR education + film VFX.
Mix preferred
Dev fee + 10–20% revshare
Comfortable building from 2-page specs. Said Butcher Shop Sim would be no problem at all. 4-6mo build timeline also no problem. Strong 3D art team can match AI marketing visuals - flagged this as a requirement themself.
Watermelo
China · 2 core + outsource
Score: mid-tier
3D card/sim heritage
Previously shipped game with Mattel IP
 Expensive
He-Man: Battle for Eternia
3D card game · Mattel IP
Reviewed Butcher + Witch Shop Sim concepts; reviewing Supermarket Together as reference. 6mo confidence (not 4).
Dev fee
~$5K/person/mo · ~$15K total (flagged high)
Lean team, fast to spin up. China-based, not Vietnam. I think not a fit.
Vietnam · 8 ppl
Score: mid-tier
Hyper-casual (currently w/ Voodoo)
No Steam shipping yet
3D mobile sim experience (Animal Quest)
Magic Blocks Blast w/ Voodoo
CPI < $1 · ~27min session
2-week prototype turnaround (50 levels + boosters).
Hybrid
$4K/mo for full Steam scope
Confident on 4–6mo Steam sim despite no Steam history. Said Butcher Shop concept is doable. Affordable, fast prototyping team, currently in Voodoo's orbit.
Technology Anatomy
Vietnam · 15 ppl
Score: very high
Steam-native 8+ years
Shipped 6+ Steam titles, every one profitable
~ Dating sim + RPG niche (not the tested sim genre, but proven shipper)
$1.9M lifetime Steam revenue · 1M+ units

Past titles:
– Love N War
– Hero by Chance 2
– Love N Life
– Happy Student

Latest title: 100K wishlists · Avg 30–35% wishlist conversion
55% audience in China. 20K Discord community.
Rev Share
50/50
Strongest track record in the pipeline. 
Vietnam · 67 ppl in the studio, 12 on their steam game
Score: high
 Successful mobile game studio
~ Currently building Farm of Hope (Steam sim, 1yr+ in dev)
Failed Steam attempt 8 yrs ago w/ Gan Gun
$1M+ Gan Gun Online

Prototyped with Voodoo & Lion historically but never launched (model didn't fit the studio).
Farm of Hope is their first Steam attempt in 8 years — already 1 year in dev, no wishlists yet, planned Nov/Dec launch.
50/50 revshare only
Doesn't like work-for-hire/outsourcing
Has prior co-op experience which is interesting. Said Butcher Shop concept is doable; would also be the strongest candidate in the pipeline a multiplayer co-op concept.
Hanoi · 30 ppl
Via Zalo · Hanoi visit July
Score: mid-tier
MMORPG specialists (not hyper-casual)
No Steam shipping yet
 Has only shipped PC games
$200K–$300K lifetime (VN market only)
2D MMORPG focus
Mix preferred Team is booked 3–4 months out, but said they'd build a dedicated team for a sim direction. Bigger value: easiest path to the rest of Hanoi's indie scene via the Vietnam Game Association. Office visit in July to meet 3+ more studios they're lining up.

Agency Pipeline

For Mathias
Studio Live Steam revenue Current marketing China exposure Why
Technology Anatomy
Saigon · 15 ppl
$1.9M lifetime
1M+ Steam units · 6+ titles · every one profitable
Latest title: 100K wishlists, 17.4% conversion. Prior titles converted at 30–35%.
$0 paid ads · ever
Steam + Discord + Reddit + YouTube + Bilibili + Douyin (all organic)
20K Discord community. No Facebook ad account, no Google Ads spend. Has explicitly said they want to explore paid acquisition.
55% of audience
Plus growing Korea presence. Chinese market handled today via a local partner — looking for upgrade.
The single best agency lead in the pipeline. A profitable Steam studio with $1.9M lifetime revenue and zero ad spend. A textbook agent-ready account. Adzap's China-targeting capability is key. Current audience built entirely from organic + partner. 
Saigon · ~10 ppl
Still sourcing an introduction
The Scourge / Tai Ương
93% Very Positive · 1,133 Steam reviews · EA since Oct 2024
Full launch (PC + Xbox) Q1 2026. Top 6 Gamehub 2024 finalist.
~ Some marketing run by team
Active soundtrack release + festival circuit. No visible paid UA stack.
Dual business — game dev + outsourced cinematic trailers / CGI for other studios. Means they understand creative production at a high level.
China deal live
Publishing partnership w/ LICOGAME (China)
Game already localized into Simplified + Traditional Chinese, Japanese, Korean.
Full launch in Q1 2026 = a hard deadline for UA. They've earned audience love (93% Very Positive on a real review volume), they have a China publishing deal but the publisher only handles distribution, I believe paid acquisition outside of China is wide open. First contact planned this week.
HCMC D10 · 67 ppl studio
~ Steam pre-revenue (Farm of Hope)
1 year in dev, no wishlists yet, Nov/Dec launch planned
Mobile track record: Gan Gun Online ($1M+ rev, 5M dl, 2020); Chess TD (1M+ dl, co-op multiplayer).
Active spender
Self-publishes mobile portfolio · spends across Google Apps, GenieDay, Bingo, TikTok
Doesn't run paid ads on Steam yet — Farm of Hope launch is the inflection point.
Not focused on China
VN domestic + SEA
Established ad-spend habits + a Steam launch coming up. Already spending on mobile UA across multiple channels, so the agency-onboarding friction is low. Farm of Hope launch (planned Nov/Dec 2026) is the wedge — they'll need a Steam-specific stack they don't have yet. Lower China upside than the other two, but a faster sale.
Hanoi · 30 ppl
$200K–$300K lifetime (VN-only)
Mobile MMORPG · 5,000 CCU peak · social-marketing-driven, not UA-driven
~ 1 internal ads-perf specialist
+ 1 social marketing specialist. Currently focused on community-building over paid UA.
Vietnam-only today
Wants to expand into global market — China would be relevant once they do
Not yet — but flagged for the longer arc. Vietnam-only revenue today and no Steam presence, so the agency case isn't there. Worth tracking: explicitly said they want to take the studio global, and is structurally healthy enough to do it (30 ppl, profitable, in-house ads-perf hire). When they ship their first international title, the agency conversation becomes natural.