| Studio | Heritage & Steam | Track record | Deal preference | Why |
|---|---|---|---|---|
|
Vietnam · 6 ppl
|
✓ Hyper-casual + multiplayer ✗ No Steam shipping yet ✓ Unity; strong in-house 3D art ✓ Shipped 50+ games already, many as outsourcing shop |
50K+ Mad Squad organic downloads Zero marketing. Low-end Android FPS niche.
|
Mix preferred Dev fee + 10–20% revshare
|
Comfortable building from 2-page specs. Said Butcher Shop Sim would be no problem at all. 4-6mo build timeline also no problem. Strong 3D art team can match AI marketing visuals - flagged this as a requirement themself. |
|
Watermelo
China · 2 core + outsource
|
✓ 3D card/sim heritage ✓ Previously shipped game with Mattel IP ✗ Expensive |
He-Man: Battle for Eternia
3D card game · Mattel IP
|
Dev fee ~$5K/person/mo · ~$15K total (flagged high)
|
Lean team, fast to spin up. China-based, not Vietnam. I think not a fit. |
|
Vietnam · 8 ppl Score: mid-tier
|
✓ Hyper-casual (currently w/ Voodoo) ✗ No Steam shipping yet ✓ 3D mobile sim experience (Animal Quest) |
Magic Blocks Blast w/ Voodoo CPI < $1 · ~27min session
|
Hybrid $4K/mo for full Steam scope
|
Confident on 4–6mo Steam sim despite no Steam history. Said Butcher Shop concept is doable. Affordable, fast prototyping team, currently in Voodoo's orbit. |
|
Technology Anatomy
Vietnam · 15 ppl Score: very high
|
✓ Steam-native 8+ years ✓ Shipped 6+ Steam titles, every one profitable ~ Dating sim + RPG niche (not the tested sim genre, but proven shipper) |
$1.9M lifetime Steam revenue · 1M+ units Past titles: – Love N War – Hero by Chance 2 – Love N Life – Happy Student Latest title: 100K wishlists · Avg 30–35% wishlist conversion
|
Rev Share 50/50
|
Strongest track record in the pipeline. |
|
Vietnam · 67 ppl in the studio, 12 on their steam game Score: high
|
✓ Successful mobile game studio ~ Currently building Farm of Hope (Steam sim, 1yr+ in dev) ✗ Failed Steam attempt 8 yrs ago w/ Gan Gun |
$1M+ Gan Gun Online Prototyped with Voodoo & Lion historically but never launched (model didn't fit the studio).
|
50/50 revshare only Doesn't like work-for-hire/outsourcing
|
Has prior co-op experience which is interesting. Said Butcher Shop concept is doable; would also be the strongest candidate in the pipeline a multiplayer co-op concept. |
|
Hanoi · 30 ppl
|
✗ MMORPG specialists (not hyper-casual) ✗ No Steam shipping yet ✓ Has only shipped PC games |
$200K–$300K lifetime (VN market only)
2D MMORPG focus
|
Mix preferred | Team is booked 3–4 months out, but said they'd build a dedicated team for a sim direction. Bigger value: easiest path to the rest of Hanoi's indie scene via the Vietnam Game Association. Office visit in July to meet 3+ more studios they're lining up. |
| Studio | Live Steam revenue | Current marketing | China exposure | Why |
|---|---|---|---|---|
|
Technology Anatomy
Saigon · 15 ppl
|
$1.9M lifetime
1M+ Steam units · 6+ titles · every one profitable
|
$0 paid ads · ever
Steam + Discord + Reddit + YouTube + Bilibili + Douyin (all organic)
|
55% of audience
Plus growing Korea presence. Chinese market handled today via a local partner — looking for upgrade.
|
The single best agency lead in the pipeline. A profitable Steam studio with $1.9M lifetime revenue and zero ad spend. A textbook agent-ready account. Adzap's China-targeting capability is key. Current audience built entirely from organic + partner. |
|
Saigon · ~10 ppl
|
The Scourge / Tai Ương
93% Very Positive · 1,133 Steam reviews · EA since Oct 2024
|
~ Some marketing run by team
Active soundtrack release + festival circuit. No visible paid UA stack.
|
China deal live
Publishing partnership w/ LICOGAME (China)
|
Full launch in Q1 2026 = a hard deadline for UA. They've earned audience love (93% Very Positive on a real review volume), they have a China publishing deal but the publisher only handles distribution, I believe paid acquisition outside of China is wide open. First contact planned this week. |
|
HCMC D10 · 67 ppl studio
|
~ Steam pre-revenue (Farm of Hope)
1 year in dev, no wishlists yet, Nov/Dec launch planned
|
✓ Active spender
Self-publishes mobile portfolio · spends across Google Apps, GenieDay, Bingo, TikTok
|
✗ Not focused on China
VN domestic + SEA
|
Established ad-spend habits + a Steam launch coming up. Already spending on mobile UA across multiple channels, so the agency-onboarding friction is low. Farm of Hope launch (planned Nov/Dec 2026) is the wedge — they'll need a Steam-specific stack they don't have yet. Lower China upside than the other two, but a faster sale. |
|
Hanoi · 30 ppl
|
$200K–$300K lifetime (VN-only)
Mobile MMORPG · 5,000 CCU peak · social-marketing-driven, not UA-driven
|
~ 1 internal ads-perf specialist
+ 1 social marketing specialist. Currently focused on community-building over paid UA.
|
✗ Vietnam-only today
Wants to expand into global market — China would be relevant once they do
|
Not yet — but flagged for the longer arc. Vietnam-only revenue today and no Steam presence, so the agency case isn't there. Worth tracking: explicitly said they want to take the studio global, and is structurally healthy enough to do it (30 ppl, profitable, in-house ads-perf hire). When they ship their first international title, the agency conversation becomes natural. |